2D Game Development Using Java - Design Graphical User Interface For The Client Application


Approach


Client side application was implemented using java and java classes were used for each object (Tanks, 
Bricks,Stones and Water).In this application Actor java class is handled the collisions and extends it in every child classes and the graphic abstract class repaints the map after that the application is received a broadcast message from the server.

Capture22

Code



Sample child class – Player,
GameBoard was implemented by extending a Jpanel for display map details.

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